About This Game Gray Skies, Dark Waters drops you into a world of secrets, unanswered questions, and (just maybe) the supernatural. Search to reveal the truth—or, at least, your version of it.What does it mean to truly disappear without a trace? In this modern interpretation of centuries-old folklore, that’s the question that seventeen-year-old Lina Garrett has to consider after her mother vanishes. Take Lina on a thought-provoking journey through her small Chesapeake Bay town of Avett's Landing to unravel the mystery of her mother’s disappearance and explore what it means to be part of a family - even a troubled one.Fans of story-based games like The Path, Life is Strange, and To the Moon will love this story-driven adventure game in which your continuous choices decide the future of the Garrett family. Gray Skies, Dark Waters comes alive with:an original scorefull voice-actinghand-drawn paintings inspired by children’s book illustrationsa 2-3 hour playtimea series of short stories set in Avett’s Landing, VirginiaRich commentary mode that includes interviews with developers and experts in various fieldsThe game features 3D models interacting in 2D settings, similar to classics like Grim Fandango, The Longest Journey, and Resident Evil 2. Gray Skies, Dark Waters takes literary inspiration from the writings of Edgar Allan Poe, Flannery O’Connor, Jorge Luis Borges, and Shirley Jackson. a09c17d780 Title: Gray Skies, Dark WatersGenre: Adventure, Casual, IndieDeveloper:Green Willow Games, LLCPublisher:Green Willow Games, LLCRelease Date: 9 Jun, 2017 Gray Skies, Dark Waters Full Crack [serial Number] gray skies dark waters walkthrough. gray skies dark waters review. gray skies dark waters. gray skies dark waters download. gray skies dark waters gameplay I like the mechanics that drive this game forward with very few fetch quests and the like, instead concentrating heavily on dialogue and atmosphere.Some say GSDW is a short game. On one hand it is, but it manages to tell a complete story during its short stay. The way I see it, this game appreciates the players' use of time. It doesn't try to stretch the game duration needlessly, there are no extra filler sections and there's even a very efficient fast travel system. GSDW is simply as long an experience as it needs to be. And I like it a lot for that.The characters are life-like, likeable and interesting. The voice-acting is actually fine by me, but the voice quality is a bit modest - it has that "boxy" studio booth effect to it.Plot-wise, I loved the duality between realism and some fantastical elements and also how your character's attitude and interpretation towards what she discovers actually affects the way the story is concluded. There's a really nice balance of open-endedness combined with concrete conclusion. It's hard to explain thoroughly without spoiling the experience, so if you decide to play it, you'll see for yourself. ;). I loved this game. It's completely story-driven, but your choices affect what happens in the story. It has a very interesting mystery that you must unravel, and the solution to the mystery is something unique and original. Additionally, the beautiful music and artwork really drew me in and had me playing for hours without realizing it. Such a beautiful story and game. Would highly recommend.. Gray Skies, Dark Waters tells an interesting story shaped by some of your choices about myths and mental health. Dialogues recording are uneven and could use some polish but hey, it's an indie game. Give it some love.. A charming, albeit a bit short game that definitly deservers more recognition. The voice recordings sometimes sound a bit off, but that's probably because it was a low budget production. The drawings, music and story are beautiful. Well done :). A charming, albeit a bit short game that definitly deservers more recognition. The voice recordings sometimes sound a bit off, but that's probably because it was a low budget production. The drawings, music and story are beautiful. Well done :). I really did not know what to expect from this game, when I first bought it and started playing it. It was more than I expected. I honestly enjoyed this interactive VN\/point & click adventure. Much more than I expected to, especially with it being the first game from an unknown Indie studio. Yes, the facial animations were a bit rough, as were many other small things. Some of the VO's were a bit "off", with some obvious mic echo, or variation in sound levels. But for a game made in Unity Personal, by new devs, animators and artists, just learning the ropes... I was easily able to look past the small flaws, and enjoy the sparkly gem hiding underneath.The story actually was quite good, deeper, and touching on more serious and important things than I expected. Like the interpersonal realtionships in a broken family, mental heath challenges hidden for many years, the apparent burden of a daughter, who had to become a surrogate mother to her siblings, in a short period of time. I do wish there had been a touch more back story, to explain what it was like before, a little more depth to where this family had been before Mom disappeared, and how, 1 year ater, they got to where they were, in what we read and see. But, it was still quite well developed, and touched on some very senstivie subjects, quite well, and in a way that seemed realisitc. The way average human beings deal with such things. The choices-matter aspect was very good. Choices DID actually matter, and change outcomes, and dialogs, in a significant enough way to make a second playthrough worth doing, for more than just achievements.The music was quite fitting, folksy, a very good fit for the game, with the ending song a wonderful (to me) folksong, sung by a "regular" folksinger. Someone I would expect to hear performing at a Ren-Fest, an open mike night, or a college campfire get-together. Yes, it is a little rough around the edges. But, for a first time effort, it shows a ton of love was put into making it and telling its story.Yes, I would pay full price, the price is reasonable. On sale, even more so. Don't expect high drama, or fast action. This is a slow paced, emotional journey through the day of a young woman with some heavy feelings and possibilities to come to grips with. Adrenaline junkies, this isn't for you. People with heart, who want a story and experience made with love, give it a go.Greenn Willow- well done. I look forward to seing you grow and become better with your next projects. I think you can do it. :). I like the mechanics that drive this game forward with very few fetch quests and the like, instead concentrating heavily on dialogue and atmosphere.Some say GSDW is a short game. On one hand it is, but it manages to tell a complete story during its short stay. The way I see it, this game appreciates the players' use of time. It doesn't try to stretch the game duration needlessly, there are no extra filler sections and there's even a very efficient fast travel system. GSDW is simply as long an experience as it needs to be. And I like it a lot for that.The characters are life-like, likeable and interesting. The voice-acting is actually fine by me, but the voice quality is a bit modest - it has that "boxy" studio booth effect to it.Plot-wise, I loved the duality between realism and some fantastical elements and also how your character's attitude and interpretation towards what she discovers actually affects the way the story is concluded. There's a really nice balance of open-endedness combined with concrete conclusion. It's hard to explain thoroughly without spoiling the experience, so if you decide to play it, you'll see for yourself. ;). Interesting adventure game with an interesting story. It's not very long and has no riddles\/minigames in it but I still think it's worth buying. The voice recordings could be done in a better way. You can hear it is recorded probably in various rooms (sometimes with echo, sometimes not).But in general I have positive feeling about the game.. I loved this game. It's completely story-driven, but your choices affect what happens in the story. It has a very interesting mystery that you must unravel, and the solution to the mystery is something unique and original. Additionally, the beautiful music and artwork really drew me in and had me playing for hours without realizing it. Such a beautiful story and game. Would highly recommend.. I like the mechanics that drive this game forward with very few fetch quests and the like, instead concentrating heavily on dialogue and atmosphere.Some say GSDW is a short game. On one hand it is, but it manages to tell a complete story during its short stay. The way I see it, this game appreciates the players' use of time. It doesn't try to stretch the game duration needlessly, there are no extra filler sections and there's even a very efficient fast travel system. GSDW is simply as long an experience as it needs to be. And I like it a lot for that.The characters are life-like, likeable and interesting. The voice-acting is actually fine by me, but the voice quality is a bit modest - it has that "boxy" studio booth effect to it.Plot-wise, I loved the duality between realism and some fantastical elements and also how your character's attitude and interpretation towards what she discovers actually affects the way the story is concluded. There's a really nice balance of open-endedness combined with concrete conclusion. It's hard to explain thoroughly without spoiling the experience, so if you decide to play it, you'll see for yourself. ;)
Gray Skies, Dark Waters Full Crack [serial Number]
Updated: Mar 27, 2020
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