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Global ATC Simulator Download Utorrent Xbox 360





















































About This Game Global ATC Simulator is a standalone simulation of the task of Tower, Approach and Departure controllers. What sets it apart from every other ATC simulation is that it is global, it covers all the major airports in the whole world with literally unprecedented detail. It uses the same (licensed) database as the majority or airliners so for each of the nearly 14.000 airports you will guide aircraft over the correct routing and procedures. And the aircraft you guide will fly as they should and they will be the right type and the right airline for that airport.While it includes a ‘gaming’ mode where ever increasing traffic will test your skills, it is a serious simulation. Not only will you have to keep the aircraft type in mind (a massive Airbus A380 will need a lot more room to turn than a Twin Otter) but also the wind and visibility. Traffic flow is irregular, you will find that there are times when your airport simply is not able to handle the traffic and you will need to keep aircraft in holding patterns until things slow down. But keep them there too long and some will start to run low on fuel and will demand to be given landing clearance. You decide if departing traffic needs to give way to arrivals. Every decision has consequences and you will start to understand very fast why air traffic controllers get paid so much money as they do!Global ATC Simulator is created with shared user created content in mind. You can edit virtually every part of the simulator. If you feel B747’s should climb faster you can edit the aircraft file. If your favourite airline buys a new aircraft type you can add it. If there is an airline missing you like you can add it in minutes. And of course sharing these files will make the simulation better for all users.Close to 14.000 airports with all runways, SIDs, STARs, Arrivals, waypoints (including restrictions)100 Airlines (expanding every day) with correct destinations and aircraft types80 Aircraft types that all fly realistic (speeds, turning rates, climb and descend rates etc)Updatable navigation database (NavDataPro)All aspects of the simulator user editable, users are expressly invited to share contentScenariosReal Time weather (requires online connection)Win 7 and 8 touch interfaceControl aircraft with mouse or text interfaceMultiPlayer mode via LAN possible 1075eedd30 Title: Global ATC SimulatorGenre: SimulationDeveloper:Robert MiroszewskiPublisher:Aerosoft GmbHRelease Date: 10 Nov, 2014 Global ATC Simulator Download Utorrent Xbox 360 global atc simulator fr. global atc simulator skidrow. global atc simulator select icao. global atc air traffic control simulator. global atc simulator test. global atc simulator free download. global atc simulator download free. global atc simulator speech recognition. global atc simulator online. global atc simulator full download. global atc simulator forum. global atc simulator update. global atc simulator demo. fluglotsen simulator - global atc. global atc simulator crack. global atc simulator review. global atc simulator tutorial. global atc simulator update download. global atc simulator airports. global atc simulator. global atc simulator manual. global atc simulator mac. aerosoft global atc simulator demo. global atc simulator manual pdf. global atc simulator chomikuj. global atc simulator scenarios. global atc simulator multiplayer. global atc simulator deutsch. aerosoft global atc simulator download. global atc simulator download. global atc simulator youtube. global atc simulator pc. global atc simulator aerosoft. global atc simulator voice. global atc simulator español. global atc simulator download torrent. global atc simulator gameplay. global atc simulator mods This game is great for both those who love aviation both for those who do not like. It's addictive even not counting with excellent graphics, are reasonable, even account only the radar screen and control the aircraft. It is not easy, especially if control a large airport and mainly control the largest aircraft in the world in terms of passengers, the A380, as it needs a much larger room for the turn and so on. Recommend yes this game.. If your a fan of Air Traffic Control simulators, then your going to love this. Easy interface, not a HUGE learning curve and you can play casual or ramp up the settings to a nightmare of traffic.It IS however missing some things that tried and true fans of ATC are going to miss. First off, it's not very accurate in how ATC is done, I believe this was done for playability...but even some basic things are missing....no hand offs to center, no frequency changes or transponder codes, no pop up traffic, no transition traffic, no vfr or small non-commerical traffic, no limits on altitude settings, no barometer settings...etc. Also, no scoring or evaluation system...just keeps track of how many are in the air, landed, departed and collided...but it don't track your overall career or ratings.So again, not horribly accurate, but very cool in that it allows you to control at airport locations all over the world and it's easy to jump right into and play. The point and click\/drag interface makes a HUGE improvement over the old Tracon game many of us loved.. As a line pilot on the B738 based in Cape Town, South Africa, I thought I'd have a bash at things from 'the other side of the screen' as it were. I've tried other ATC sims in the past, but frankly the hideous text interactions have always put me off - speech recognition has also not been up to spec, plus I've always wanted to play in my own back yard, ie the airfields I normally fly to. Thankfully, the simple drag and drop type interface in GATC, as well as the global database makes this all possible. Wall-o-text to follow:The simple tutorials give you the basics of the interface which are easy to grasp, but very little 'training' in how to be an ATC (more tutorials are available on the Aerosoft website and are apparently more comprehensive, so this isn't a knock against the product). There are however, quite a few simplifications of procedures; some examples are no altimeter setting changes, no Mach\/IAS conversion (you essentially tell the aircraft what ground speed to fly it seems unlike RL), likewise you tell the aircraft what track to fly (they seem to compensate for wind drift for you, not always done IRL unless asked for). The pilots are also all vegetables (don't joke, most of us are at least one step up from that!) in that they will happily fly into each other, and possibly the ground too. As an example, my very first flight was ended almost immediately after I cleared somebody for take off, then told the aircraft following to line up. IRL, the crew in the 2nd aircraft would simply wait until there was space to line up behind the departing traffic, but nope, the scenario ended as they taxiied straight into the other aircraft, which had actually reached 40kts already so was well clear (there is no simulation of intersection departures). There is also no simulation of ACAS RA's or EGPWS terrain avoidance (IRL a crew will avoid terrain and other transponder equipped aircraft). Also, with a bit of a crosswind aircraft will be unable to land and will constantly go-around - IRL, operational and procedural constraints often dictate a less than optimal runway; crews will only refuse in an emergency, or if the crosswind is considered excessive (crew restrictions, aircraft crosswind limits). For example, I 'forced' the use of RWY01 in FACT, with a wind of 340@15 aircraft were unable to land - IRL, using RWY34 (a shorter runway) isn't often done.Basically I was looking for a bit more intelligence from the aircraft, perhaps an unrealistic expectation (actually, given the poor progress of AI in games in general, definitely unrealistic). As it stands now, you're basically remote controlling some drones (the way of the future?) The other thing I'd like to see is being able to clear aircraft for a visual approach without such harsh angular restrictions (they must be basically on final to accept a visual in game, in which case what's the point of the visual? May as well use the ILS.) IRL, if I can see the field and certain other constraints are met, if I'm cleared for a visual I fly myself onto final and land, from any direction (right or left, as cleared). I'd also like to be able to give them the option of flying at whatever speed they would like - IRL, the aircrafts FMC and company policy would dictate some kind of 'econ' descent (and as mentioned earlier, there's no transition between Mach number and IAS) and that's what crew would like to fly at - which brings me to my next point. I would have really liked to see some kind of efficiency rating - as it stands there seems to be no penalty whatsoever (and conversely no reward) for doing anything efficiently. IRL, pilots would scream bloody murder (after the flight of course) if you just 'forgot' to clear them to land (as I just did with Air France, sorry guys). Likewise, companies would like direct routings in empty skies - currently, you can leave everybody on a long roundabout departure and it makes no difference. To counter this, I'd like some kind of 'fuel efficiency' rating, comparing my performance to the worst case (ie all departures\/arrivals flown in their entirety, aircraft held up in their climbouts etc). Along the lines of Max fuel burn\/time enroute until clear of the sector vs actual fuel burn\/time in the airspace. Something like that.Some nice points, which I've found you can't always take for granted, are realistic times for lining up and getting rolling, as well a plausible simulation of what we often struggle with - energy management on the approach, in other words the old 'I can go down or slow down, but not both at once' problem.But I'm being picky. At it's core, GATC offers a taste of the practical business of safely routing aircraft into and out of a worldwide database of airfields, including real world SIDs\/STARs which is great. The simplifications of procedures don't really get in the way of this IMHO. It works, it's fun (if you like ATCing) and it covers the basics quite neatly in an easy to use interface. All my gripes could really be summed up as 'aircraft AI', perhaps something that is a bit beyond the scope of this project to do properly. I can therefore recommend it, again, assuming you have an interest in the subject at hand of course.. I did honestly not expect it to be this basicYes, you can import AIRAC, but the level of simulation is something you expect out of a tablet game.No communication, just order planes like you do on tablet games with no rules. Don't even dream of QNH, transision levels, flightplan, transponder, hand-offs or crosswind for that matter.. I'd recommend this game if you're into aviation in general and want to get a feeling of what it can be like in the control tower\/center. The game is not too easy but at the same time not too hard either.. This is an OK game to spend time with and although it includes SIDS and STARS (Airport Departures and Arrivals) it feels very limited in what it simulates and feels more arcadey than simulation to me. I gave it a good go but didn't really find it that fun or compelling. I wouldn't have a problem with it if they didn't call it a simulator, but they do and I purchased it based on the fact that it purported to be a simulation.Aircraft don't interact with you, make requests and don't make mistakes etc. I just feels like a very sterile environment with good little airplanes that will happily follow every little instruction you give them even if you send them off in the opposite direction to their intended destination. You'll learn about approach and departure proceedures and juggle different aircraft types in probably quite an unrealistic manner but learn pretty much nothing else about ATC I suspect.. This is an interesting simulation and I enjoy playing it, but I feel it is overpriced for what it delivers and the video on the store page is deceptive (this probably bothers me more than anything else as it appears to be intentional false advertising). There is no in-game audio as depicted in the video, not even background sounds. There is a very generic voice that announces arrivals and departures (which can be heard in the video) and that often talks over itself. Also, some of the features do not appear to work. The "step back" button does nothing and aircraft simply ignore instructions to join procedures, instead they just go into a hold at the first point they're directed to (this is after you figure out the procedure names because the manual does not provide them). The traffic settings also seem a bit odd. The way they appear you expect to have varied traffic with occassional "peaks" but it's actually the other way around. In my experience so far the simulation builds up to peak traffic and then stays there with occassional dips.As I said, however, I do enjoy playing the simulation. If you're really interested in ATC simulators then wait for it to go on sale. If you're looking for a "game" then this probably isn't for you.. Heavily overpriced!. I love a good aviation similator (to include ATC) and this simulator does well at simulating real world situation and probably would make a good training tool, as I Aerosoft typically makes applications for. So first off, the blemishes... With every Aerosoft package I've used they AI is barely functional, they just can't seem to get a programmer on staff with any kind of appreciable skill at providing intelligence to air traffic or the environment. So what do I mean by that? Well in this simulator, an aircraft pilot should refuse some ATC requests based upon weather conditions. When I had visibilty down to under a mile and clearly ILS landing conditions, I was able to get planes to accept visual approaches while well outside of visual capabilities (10 miles and FL130+). Any intelligent pilot would have radio'd back "unable". Altitudes and speed restictions over certain navigation aids were not enforced and I didn't appear to get "dinged" for not meeting the required conditions at the navaid. The only "realistic" feature I did find is if had aircraft landing "with" the wind they would abort a landing and would radio back to me they were unable to land due to a lack of runway due to tailwind conditions. I suspect that Aerosoft is expecting a trainer to be monitoring a student who will apply a "thwack" to the back of the student's head when mistakes are made. The tutorial states that multiple commands can be given at once via the command line but I have yet to be able enter more than a single command a time, even using the example they provide.On the positive side, the simulator runs quite realistically (for a single controller situation) and it's nice to have a realistic map on the scope. The "Rush Hour" can prove to be very challenging and I find it my favorite of all the scenarios. Customization is excellent, typical for Aerosoft here as well.ATC is an EXTREMELY boring yet highly stressful occupation. If you're looking for a "game" then this probably isn't for you but if you like traffic control, time managment, or just aviation in general and can "self-police" then this is a pretty decent simulator. And for that I'll give it a thumbs up.. This is not a game, rather an accurate simulation of an Air Traffic Controllers duty of Tower, Approach, and Departure. I have to say I've had lots of fun playing, there is great customizability over how you can play. Think you can handle 50 flights in 20 minutes? It'll set that up for you. Wanna play casually? Alright, you can also set that up. It's very detailed, and friendly to the novice players, as myself, I enjoy flight simulation and ATC Simulations.Although the sim can be overpriced, I still enjoy a good few hours "on air".

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